Void Studios – Dark Current

Game Design Document

Logline

Weary of sending worker after worker into a warehouse where cursed notes reappear daily, the company hires yet another disposable recruit. Armed only with a wirelessly powered flashlight tethered to an unreliable generator, the recruit must venture into the darkness — where destroying the notes may only provoke the lurking presence.

Game Preview

Map Sketch

Win Condition

Player 1: Find and collect 8 cursed notes scattered across the map, then burn them.

Player 2: Maintain the generator by feeding it combustible items. If it powers down, all lights fail and the ghost is unleashed.

Traversal System

Movement is momentum-based, heavily inspired by Mirror’s Edge parkour:

Items

Monster – Ghost AI

Environment

The warehouse map is designed to amplify tension:

Sound Design